Suggestions and Bug Reports

Karena banyak yang lapor error di setiap posting, gw jadi agak kesusahan buat mantengin mana aja yang mau dibenerin. Nah, buat nampung error dan laporan-laporan lainnya tolong laporin disini aja, oke?

Peraturan :
  • Baca Error Dalam Penggunaan Script terlebih dahulu
  • Pastikan error bukan masalah kompatibility
  • Kalo itu masalah kompatibility ama script gw, kasi detilnya
  • Pastikan kamu make versi terakhir dari script yang kamu pakai
  • Kalo mungkin, coba upload demo
Kamu bisa saja report di setiap post script. Cuman, ada kemungkinan gw bisa lupa. Page ini juga bisa dipakai buat ngasi saran-saran update untuk script gw. 

55 comments:

  1. Komozaku Kazeko:
    Update
    TSBS : Mirror character :jadi munculin mirror seperti kagebunshin ...dan kagebunshin ini bisa di kasih sequenc juga jadi lebih nyata geraknya gk kek animated.

    Summon automatical:jadi ngesummon monster/actor yang otomatis nyerang...tapi monster/actor ini kagak msk ke party jadi gk bakal memperbanyak jumlah party dan ada waktu hilangnya juga

    custum title screen:jadi dibuat ada animated yang ngeloop di title screen

    configurasi:ralistic light+time system+light effect
    nih 3 script ane suka sayangnya klo relistic light keluar cahayanya dalam malam hari ... jadi klo bisa di buat configurasinya =w=

    ReplyDelete
    Replies
    1. Mirror / Clone character lagi dibikin :D
      Makasih sarannya

      Delete
  2. Could you add in the ability to limit the number of items you can have in a chest with your Chest System script? That would make it so chests aren't bottomless pits of storage and would make more sense in a game that also used your Limited Inventory script. Thanks!

    ReplyDelete
  3. Moving Cursor
    http://theolized.blogspot.com/2013/08/theo-moving-cursor.html

    Ada bug misal choice yang kita pilih itu lebih panjang dari box yang standard, jadi selection boxnya gak mencakupi seluruh text.

    Random Battle Transition
    http://theolized.blogspot.com/2013/05/theo-random-battle-transition.html

    Tolong di adakan fitur agar bisa dispesifikasikan battle mana yang battle transitionnya ga random, mungkin dengan notetag, dll

    ReplyDelete
    Replies
    1. Random Battle Transition done ~
      Walo settingannya rada beda ama yang kamu mau sih

      Delete
    2. You are a gentleman and a scholar.

      Delete
  4. Laporan bug untuk battle transition v2, script callnya nggak jalan (gambar transisinya ga keganti)

    ReplyDelete
    Replies
    1. Ini demo untuk bug battle transition v2 nya:
      http://www.4shared.com/zip/ZHcLgR5Lba/Project2.html

      Delete
    2. Sorry telat bales. Typo gwa itu
      cek class Game_System di def battle_trans
      ganti "@battletrans" jadi "@battle_trans"
      Makasih buat laporannya, dan sorry m(_ _)m

      Delete
  5. Bug Reports before 1.4

    1. Using absolute targeting method on a random skill can target a battler with 0% TGR before the others.

    2. when using a battle event that target all battlers(for example +mp to all enemies), hidden enemies sprites appear (only the sprite, the battler is still not in combat)

    ReplyDelete
    Replies
    1. 1. Lol, finally someone noticed and reported this issue for absolute targeting. Will be fixed in next version ;)

      2. Hmm... haven't consider this one, will be test this one out in both TSBS and default battle. Interesting issue, thanks for report

      Delete
  6. any idea when 2. will be fixed? l tested on 1.4 TSBS demo and it's still doing it.

    ReplyDelete
    Replies
    1. It's forced action, right? I somehow can not reproduce the error
      can you send me the demo please?

      Delete
  7. https://www.dropbox.com/s/i4u0bbr5bn1icr0/TSBS%20v1.4%20%28Open%20Beta%21%29%281%29.rar?dl=0

    check out the first battle where l put the appropriate events.

    ReplyDelete
    Replies
    1. Bug found. Thanks for report!
      You can have the patch here

      Now let me make an announcement then.

      Delete
  8. l know you don't want to make compatibility patches but at the same time you said you wanted your scripts to be compatible with Yanfly's.

    Yanfly's Skill Restrictions disables your skill guard function.

    ReplyDelete
    Replies
    1. Yes, I do compatibility for Yanfly. For skill guard function, it's recommended you to make a dummy skill which will not used and affected by any restriction. It will solve your problem. Try to look how I made my skill guard at my ED: Skyward Temple (Soleil's Flamecloak).

      It's not a bug, it just the matter of how to use it.
      In script technical part, it should not affected since the function is different from using regular use skill.

      Delete
    2. After hours of testing, something in the database was causing the bug. strangely enough, disabling skill restriction was fixing it. your response made me try something else than scripts compatibility so thanks.

      Delete
    3. You're welcome. In sample game, I use yanfly's skill restriction as well. So basically they should have no problem.

      Delete
  9. Something else, resurrected enemies when killed again are still showing the sprite (no death animation).

    ReplyDelete
    Replies
    1. It's known issue, resurrecting enemy will cause the said glitch. Will likely updated not in near future since I need to do some research. And I'm doing some final projects right now. Sorry for inconvenience.

      Delete
    2. Hey, I don't know who you're since you're using anonym
      But ... try this patch and put it below my implementation

      class Game_Enemy
      #-------------------
      # Enemy revival
      #-------------------
      def hp=(hp)
      super
      @collapsed = false if hp > 0
      end
      end

      Let see if your problem solved

      Delete
  10. I have some problems with yanfly Battle engine and would like to remove it completely. The problem is when l remove it and an actor try to guard a target using substitute, l get an error "double resume". Would it be possible to make it work without yanfly battle engine?

    ReplyDelete
    Replies
    1. You mean ... substitute function won't work if not followed by Yanfly Battle Engine?

      Delete
    2. yes, tested with v1.4 without any additional scripts.

      Delete
    3. Sorry for late reply. I guess, this will help. Try to put below my TSBS implementation

      class Window_BattleLog
      #-----------------------------------------
      # Double resume fix in substitute
      #-----------------------------------------
      def display_subs_tsbs(substitute, target)
      return unless $imported["YEA-BattleEngine"] &&
      YEA::BATTLE::MSG_SUBSTITUTE_HIT
      add_text(sprintf(Vocab::Substitute, substitute.name, target.name))
      end

      # Overwrite
      def display_substitute(sub, targ)
      display_subs_tsbs(sub, targ)
      end
      end

      Delete
    4. thank you, it work perfectly fine now.

      no problem for the late reply, l knew you would help me eventually.

      Delete
  11. Lapor untuk TSBSnya sama Yanfly TP Manager nggak Compatible.
    damage popupnya jadi Null sama nggak muncul semua.

    ReplyDelete
    Replies
    1. Noted. Ntar gw coba kalo ada kesempatan. Makasih laporannya :D

      Delete
  12. Hey Theo, I am getting a Double Resume error when I go to Guard.

    It points to line [1839: fiber_obj.resume] in Implementation v1.4

    Just wondering if there is a quick fix.

    ReplyDelete
    Replies
    1. Lol, what have you done? is that even occured in sample demo? guard worked well here

      Delete
    2. Haha, turns out it was Tsukihime's State Animations script that was causing the issue. I just took it from my list of "Always Use" scripts, but your stuff does that work for me already.

      Delete
    3. Oh so that it is. I have my own state animation, so you wont need any state animation script anymore ;)

      Nice to hear that you could figure that out yourself

      Delete
  13. Ngasih saran bang
    Mungkin bisa ditambahin tag buat nyegah battler counter attacker gerak ke belakang pas counter
    Enemy state counter diserang actor 8 serangan berturut - turut, and both of them go out of screen :ohgod:
    ~shunpeicloser

    ReplyDelete
    Replies
    1. Mungkin bisa ditambahin tag buat nyegah battler counter attacker gerak ke belakang pas counter

      ^ Bisa lu atur sendiri di sebenernya. Atur aja sequence pas counter gimana maunya.

      Delete
  14. Ups, gak tliti bacane :plak:
    Thx :thumbup:

    ReplyDelete
  15. Hai kak, saya ingin mengajak kakak untuk membuat game rpg maker sama-sama. Tertarik gak kak.

    ReplyDelete
  16. oh ya, untuk komen yang diatas nama saya michael

    ReplyDelete
  17. um tw aq funye saran..
    di script Theo - Non RPG Menu .

    1. pa mau Equip / klik Item , di ksih add on Use Item , destroy item , Cancel .


    2. buat tempat Key item juga , pas klik Command Item di Menu
    bgus deh itu

    ReplyDelete
  18. Om theo, ane nemu bug di script " TSBS Addon - Animated Actors on Menu "
    Klo idle characternya pake equip, pas pindah ke menu item sama skill, equip icon masih ada.

    gambar disini :

    http://i58.tinypic.com/230caw.png
    http://i62.tinypic.com/65tpfl.png

    ReplyDelete
    Replies
    1. lol, icon ye. Ok ok gw cek dlu ...
      Makasih laporannya

      Delete
  19. This comment has been removed by the author.

    ReplyDelete
    Replies
    1. This comment has been removed by the author.

      Delete
  20. Good evening.
    I am a foreigner.


    I use the Theolized SBS 1.4 version.

    When I Problems specifies the "hitting rate" to Actor, an error occurs.

    The error message is this.

    Theolized SBS: Error occured on RPG :: Enemy in ID 2
    Sequence key "Actor1_KBack" in script call [if,]. '

    I do not know even the RGSS. Perhaps, I think about the enemy knockback quarter.

    Eng plz :)

    ReplyDelete


  21. I have implemented a combo system where the player can chain together various attacks.

    However, reaching a combo of 16 hits will crash the game with a 'system stack error - stack level too deep'.

    I used Hime's stack debugger and it directed me to line 1839 of your 'Implementation' script, that deals with fiber?

    Here is a link to a fresh project that replicates the error.
    https://www.dropbox.com/s/qyxesuuvahvdilx/HimeStack.exe?dl=0

    To trigger the error, use the Crimson thorn skill at full TP and reach a combo of 16.

    The script for the move is in 'sequences'.



    Please help me if you can, it would be greatly appreciated.

    ReplyDelete
    Replies
    1. I actually not sure how to do combo in your skill @.@
      And I'm not sure how deep the fiber could handle. One suggestion is not to call [:action] command too much

      Delete
  22. kak ada gx script yang buat character kembali di tranfer ke lokasi terakhir dia pindah ?
    Kondisinya gini :
    Ada 2 Map, Map pertama isinya gunung dan hutan, Map kedua isinya tenda
    waktu dia lagi di hutan kita mw ke tenda jadi di transfer ke map 2, waktu keluar dari map 2 dia kembali ke hutan tempat dia melakukan transfer
    nah, pas dia jalan ke gunung lalu dia mw ke tenda di transfer ke map 2, waktu keluar dari map 2, dia di tansfer balik ke gunung (tempat) dia terakhir tranfer

    ReplyDelete
  23. Kk, saya mw laporan ada kesalahan penulisan di script :
    TheoAllen Time System - Core Script Version : 1.1

    Script call untuk mempercepat waktu kan harusnya "advanced(------)" tapi kk tulis "advanded(------)"

    ReplyDelete
    Replies
    1. wkwk, udah tau sih tapi gw males benerinnya *hammer* thx laporannya anyways

      Delete
  24. Hello TheoAllen, I just found a bug in the basic modules: If you use the "Hide Target" function in an animation this error will happen when the animation is played:
    "Script 'Theo - Basic Modules v1.5d' line 1811: TypeError occurred.
    can't clone NilClass"
    Then the game crashes. Can you please fix this?

    ReplyDelete
    Replies
    1. Try to insert this between 1810 ~ 1811

      return unless color

      Delete
  25. Hi Theo! again i say that your script is the best for battles, but i want to know if you will finish the "Grid System"? It will be awesome to have this function in ACE. Cheers.

    ReplyDelete
    Replies
    1. PD: Like in Eremidia Dungeon style battle.

      Delete
  26. Gan! aku punya masalah script pas battle
    pas me'klik' attack ke musuh muncul error:
    Script'implementation' line 4719: ArgumentError occurred,
    wrong number of arguments (2 for 3)

    ReplyDelete
  27. Theo please help me ;-;

    I'm getting Double Resume error when my character is hit by enemy.

    It points to line [1839: fiber_obj.resume] in Implementation v1.4

    This happens only when i enable script called "Actor voices in battle" by DiamondandPlatinum3

    So bassicaly in that voice script i used "battlecry" sound when my character gets hit and thats exacly when i get Implementation error :(

    ReplyDelete

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