Sunday, August 18, 2013

Theo - Limited Inventory

English Version Avalaible
Version : 1.3
Perkenalan :
Script ini ngebikin batas jumlah item berdasar jumlah seluruhnya. Bukan masing2 item

Screenshot :

Limited Inventory

Ability to discard item

Additional window for menu
Cara penggunaan :
Pasang dibawah material namun diatas main
Kalo kamu make YEA - Shop Option, pasang script ini dibawahnya
Edit konfigurasinya ama notetagnya. Penjelasannya ada di dalem scriptnya. Liat aja sendiri
Download :

32 comments:

  1. Great job as always,Theo. I noticed that equipment and key items can be discarded too... It is posible to use notetags for exceptions?

    ReplyDelete
    Replies
    1. What version do you use? In version 1.2 or later, you will unable to discard key item. Well, but not equipment. Maybe, next version I'll add a notetag that prevent player to discard non-key item. Stay tune

      Delete
  2. Boleh rikues ndak kalau pencet discard bisa langsung, tanpa perlu input lagi berapa item yang mau kita discard?

    ReplyDelete
    Replies
    1. entar susah dong mantau jumlahnya...

      Delete
    2. Ini untuk yang pake item system non stack aja. Kalo quantity item-itemnya emang cuma :1 alias terpisah, kan lebih mending kalo pas pencet discard langsung kebuang tanpa set kuantitasnya lagi.

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    3. saran ditampung :D
      tapi dimana kamu dapetin sistem non-stack? bukan e script ini kga support ye?

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    4. waktu saya test-test sih support. saya pakai scriptnya kreadex yang item charges (http://grimoirecastle.wordpress.com/rgss3-scripts/gameplay-scripts/item-charges/), di scriptnya itu ada opsi untuk disable stacking, jadi setiap item mempunyai instance nya masing-masing.

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    5. Makes sense...
      Tunggu update berikutnya ya =w=/

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    6. Anu, apakah sudah ada perkembangan lebih lanjut soal fitur ini?

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    7. Lagi tertarik ngulik Battle System daripada script kecilan gini kk

      Delete
  3. Hello Man, as I do to create a way to calculate the remaining inventory space, to pick up items with above 1 size?

    Because that the condition "game_party.inv_maxed?" Calculate only if the inventory has filled up.

    Please respond!!!

    ReplyDelete
    Replies
    1. Whoa, stay calm dude ~
      use $game_party.free_slot
      It will return the number of remaining free slot

      For example, use script call in conditional branch
      $game_party.free_slot > 2
      It will return true if your free slot is above 2

      Delete
  4. Thanks bro!!! :) The script it's perfect, the best inventory script I found.

    It's possible use a $game_party.free_slot > @game_variable[x]???
    I have tested, but ocurred a script erro.

    ReplyDelete
  5. Hey guy! Nice script!!! It's possible instead only of using the fixed numbers to determinate the max inventory size, use a @game_variable[x] to limit that size?

    The @game_variable[x] allow more options to change the space limit.

    ReplyDelete
    Replies
    1. That's what I'm going to do for the next update :)

      Delete
  6. Very good script!!!

    Hey theo, the scene of buy itens have a bug!!!
    The script allow pick up one quantity of items above your max inventory capacity, in the first time you buy that item or weapons or armor, does not exist one method to don't allow buy items above the limit of remaining space.

    ReplyDelete
    Replies
    1. whoa, another bug has been spotted. Thanks for report man. I'm sure I'll check it later

      Delete
    2. theo I spotted another bug in 1.3 limited inventory. Using it together with the Chest System script gives an error message when trying trying to open the bag scene. It says:

      "Script TheoAllen - Chest System 'line 446: NameErro ocurred.
      Unitinilized constant THEO :: LimInv "

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    3. Lol, It seems I forgot to change a little part of Chest System
      replace the chest system script with this. That part isn't really necessary, so I don't write it in change logs ._.

      Chest System

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    4. Hey guy! :)
      When is you fix the bug of the scene_shop of your script, buy items above your capacity?

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    5. Okay, I forgot to tell. I don't find any bug on it. It works well on my computer. At least, on fresh project

      Max buy limit is already defined by default on Scene_Shop line 265. All I need to do is to change the max_item_number in Game_Party.

      Do you use any shop related script?

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    6. Modify the code, what code? Which line should I change? Because every time I see the scene shop, it Allows you to buy the items many as you want on the first purchase When the remaining space is above 0. So you can buy up to 1000 items or more. Only then fill the space with you que it does not allow to buy more, but only after filling the inventory over the limit. Do not use any script modification in scene_shop.

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    7. Plan B
      Can you upload your project? so I can diagnose better

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    8. Sorry!

      The problem was solved. I found that your script was in conflict with another script that changes the limits of hp, mp, atk, def, mat, mdf etc. ..., also changes the maximum capacity of items that the player can carry. This conflicted when the player was going to buy items.

      Thanks for helping me with these tips :)

      Delete
    9. Oh, glad to hear that.
      Good luck for your project

      Delete
  7. It seems that when you use this script together with your chest system, it doesnt get refreshed when you deposit or withdraw itens from the chest.
    This means that it can go over the limited item quantity.
    Any way I can make this work with the chest system?

    ReplyDelete
  8. Is there a way to store in variables my current and my limit inventory size?

    ReplyDelete
  9. kak saya pake script kakak yang TheoAllen - Non RPG Main Menu, sama TheoAllen - Simple Additional Menu Info, juga Theo - Limited Inventory,
    tapi yang Theo - Limited Inventory letaknya gx dibwah uang dan playtime
    gimana supaya letaknya bisa di situ ?

    ReplyDelete
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    ReplyDelete
  11. Hi! I really like this script, but I'm having a couple of compatibility issues. First, I'd like to know how to move or disable the inventory count window that pops up in the main menu. It overlaps my current windows, since I'm using a single actor menu script, plus, it seems somewhat redundant, since it shows the weight count inside of the item sub menu as well. Also, I was wondering if there's a way to disable the option to choose how many of an item to discard. I'm using Hime's instance item script, so there are no stacks, and the option to choose multiples doesn't apply to my set up. I'm also having an issue where I drop an item, and while it's no longer usuable, the name of it still shows in my inventory. The weight goes down, and the item is sorta gone, since I can't consume it, but the name just stays there on screen. Sorry for dumping all this here. I'm sure you're busy, but any insight on these issues would be appreciated. :)

    ReplyDelete

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